Pattern Machine 3D
Beer Bottle Tutorial

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Contents  


Scope
File Setup
Outline Sampling
Create Mesh
Defining Materials
Create Elements
Texturing Elements
Rendering

User Manual

Scope

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Scope of this Tutorial is to show how to create a fully textured Beer Bottle Slice Pattern.

Beer Bottle Slice Pattern - Scale 1:1



 

 
File Setup

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First of all we need to Setup a new File. Detail Info
File Setup

Start Pattern Machine 3D

Click on New File
and configure Canvas
Properties as shown aside

Use the Beer Bottle Image
BeerBottleBackground.jpg
located in Tutorials/Images

Click OK when done

 

 

 

BeerBottleBackground.jpg

 
  Outline Sampling

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We need to sample our Object outline - We will use the Pattern Sampler for this purpose. Detail Info
Outline Sampling

Display the Pattern Sampler:
Click on Toolbar

Configure parameters as
shown aside

Define start- and endpoint
for Sampling.

In Pattern Window
Click Sample.

Adjust Vertices as
shown aside

 

 

 

Pattern Sampler              Beer Bottle: start- and endpoint, Sampled Outline, Adjusted Outline

 
  Create Mesh

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Once we have our Object Outline we can create the Mesh. Detail Info
Hide Background Image

Menu View > Background

Create Linear Mesh

Select one or more Vertices
of Segment S1

In Mesh Options Window -
Mesh Section -
click Selected Segment Only

Click on Linear Mesh Button

3D Mesh M1 of Object is created

The Subdivisions value gives
us the meridian count of
the Object we want to create.

 

Create Radial Mesh

Select one or more Vertices of
Segment S1

In Mesh options Window -
Convert Section -
click Outline To Segment

Select one or more Vertices
of the new Segment S2

Click on Radial Mesh Button

Pattern Mesh M2 of Object is created

 

Mesh Options

3D Bottle and 3D Pattern Mesh

We have now the Mesh of our 3D Bottle (M1)
and of our 3D Pattern (M2)

 
  Defining Materials

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The Mesh defining the geometry of our Object is designed, now we need to define the Material and Texture. Detail Info
Display Material Editor

Click Menu
Window > Materials

Add Material

In the Materials Window
Click Add Material

Configure the Material Parameters
as shown aside

Use the File BeerBottleTexture.jpg in
Tutorials/Images Folder

Notes

Obviously you can split
the Object you want to design
in Sub Objects
e.g. the crown cap,
the glass and the label of the bottle.

You can then assign a Material to each Sub-Object.

Material Parameters

Materials Window

 
Create Elements

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Once we have our Object Mesh and Materials we can proceed to slice the pattern to Elements. Detail Info
Create Object Preview

Select one or more Vertices of Mesh M1

In Mesh Options Window, Element Creation Section
click Selected Mesh Only

Set Number of Slices = 2 (front and back)

Define spacing if desired

Click Create Elements

 

Create Object Element Pattern

Select one or more Vertices of Mesh M2

Set Number of Slices = 8

Define spacing if desired

Click Create Elements

In Mesh options Window define
Joint (seam allowance) parameters and
click Create Joints

 

Mesh Options

 

Elements: 3D Object Preview (front an back) created from Mesh M1

 

Elements: Object Element Pattern with 0,3 cm Joints (seam allowance) created from Mesh M2

 

Texturing Elements

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The Elements have been created and Materials have been defined. We assign now the Beer Bottle Material to the Beer Bottle Elements. Detail Info
Assign Material

Select the Elements you want
 to assign the Material to

In the Materials Window Select
the Beer Bottle Material and
click Assign Material

Rendering Element Preview

To Render a Viewport Preview
of textured Elements
click Menu
Tools > Render Element Preview

Materials Window

 

Elements:
Beer Bottle Material assigned

Elements: Element Rendering Preview

Elements: Object Slice Pattern with Material Beer Bottle assigned

Elements: Object Slice Pattern Element Rendering Preview

 
Rendering

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We reached the final step of this Tutorial. We have designed our Object, created and textured Elements. We want now render the Slice Pattern to a large sized,
High Quality Image File for printing.
Detail Info
Preview Rendering Options

Click Rendering Options on Toolbar
or
Menu Window > Rendering Options

Configure Preview Rendering Options as shown aside.

Click Render

 

Beer Bottle Preview at Rendering Scale 1:1,5

Preview Rendering Options

 

 

Production Rendering Options

Configure Production Rendering Options as shown aside.

Click Render

 

The Production Rendering
Output will be saved to
following Files:
C:\Bottle0001.jpg,..,C:\Bottle0008.jpg

Bottle0005.jpg

Production  Rendering Options

 

 

 

  Contents