Pattern Machine 3D Beer Bottle Tutorial sartori-software.com 2010 all rights reserved |
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Contents | ||
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Scope | ||
Scope of this Tutorial is to show how to create a fully textured Beer Bottle Slice Pattern. | ||
Beer Bottle Slice Pattern - Scale 1:1
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File Setup | ||
First of all we need to Setup a new File. Detail Info | ||
File Setup
Start Pattern Machine 3D Click on New File Use the Beer Bottle Image Click OK when done
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BeerBottleBackground.jpg |
Outline Sampling | ||
We need to sample our Object outline - We will use the Pattern Sampler for this purpose. Detail Info | ||
Outline Sampling
Display the Pattern Sampler: Configure parameters as Define start- and endpoint In Pattern Window Adjust Vertices as
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Pattern Sampler Beer Bottle: start- and endpoint, Sampled Outline, Adjusted Outline |
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Create Mesh | ||
Once we have our Object Outline we can create the Mesh. Detail Info | ||
Hide Background Image
Menu View > Background Create Linear Mesh Select one or more Vertices In Mesh Options Window - Click on Linear Mesh Button 3D Mesh M1 of Object is created The Subdivisions value gives Create Radial Mesh Select one or more Vertices of In Mesh options Window - Select one or more Vertices Click on Radial Mesh Button Pattern Mesh M2 of Object is created |
Mesh Options | 3D Bottle and 3D Pattern Mesh
We have now the Mesh of our 3D Bottle (M1) |
Defining Materials | ||
The Mesh defining the geometry of our Object is designed, now we need to define the Material and Texture. Detail Info | ||
Display Material Editor
Click Menu Add Material In the Materials Window Configure the Material Parameters Use the File BeerBottleTexture.jpg in Notes Obviously you can split You can then assign a Material to each Sub-Object. |
Material Parameters | Materials Window |
Create Elements | ||
Once we have our Object Mesh and Materials we can proceed to slice the pattern to Elements. Detail Info | ||
Create Object Preview
Select one or more Vertices of Mesh M1 In Mesh Options Window, Element Creation Section Set Number of Slices = 2 (front and back) Define spacing if desired Click Create Elements Create Object Element Pattern Select one or more Vertices of Mesh M2 Set Number of Slices = 8 Define spacing if desired Click Create Elements In Mesh options Window define |
Mesh Options
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Elements: 3D Object Preview (front an back) created from Mesh M1
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Elements: Object Element Pattern with 0,3 cm Joints (seam allowance) created from Mesh M2
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Texturing Elements | ||
The Elements have been created and Materials have been defined. We assign now the Beer Bottle Material to the Beer Bottle Elements. Detail Info | ||
Assign Material
Select the Elements you want In the Materials Window Select Rendering Element Preview To Render a Viewport Preview |
Materials Window
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Elements: |
Elements: Element Rendering Preview |
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Elements: Object Slice Pattern with Material Beer Bottle assigned |
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Elements: Object Slice Pattern Element Rendering Preview |
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Rendering | ||
We reached the final step of this Tutorial. We have designed our Object,
created and textured Elements. We want now render the Slice Pattern to a large sized, High Quality Image File for printing. Detail Info |
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Preview Rendering Options
Click Rendering Options on
Toolbar Configure Preview Rendering Options as shown aside. Click Render
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Preview Rendering Options
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Production Rendering Options
Configure Production Rendering Options as shown aside. Click Render
The Production Rendering
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Production Rendering Options
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