Pattern Machine 3D
Rendering Options

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Contents  


Rendering Options Dialog
Rendering Element Preview
Preview Rendering
Production Rendering

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Rendering Options Dialog

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The Rendering Options Dialog allows to set Rendering parameters, such as quality, scale, background color etc.
Activation Methods

Menu
Window > Rendering Options
or
Toolbar Button

Usage

Use the Rendering Options Dialog to configure Production or Preview Rendering Mode, Scale, Borders etc.

Notes

To use Hardware Renderer you need a 3D accelerated Graphic Card.

The usage of Hardware Renderer is recommended.

To use DirectX Reference Renderer you need the DirectX SDK installed

To use Software Render you need a third party plug in.

 

Rendering Options Dialog

Slice Info Scheme
N=Slice Number
R=Right L=Left
^ =Top ~ =Bottom

Slice Info Example
Slice 1 Top Left: 1L^
Slice 2 Bottom Right: 2R~

 

Select Renderer
Select appropriate Renderer from list. Hardware is recommended

Texture Filtering
Select the type of Texture filtering. Each Filter gives a different amount of smoothness to the Rendering Output.

Anisotropic is recommended

Render Mode
Specify Preview or Production rendering.

Render Viewport Size
Size of the Frame Buffer if Render Mode is Production

Rendering Scale
Define the scale at witch Elements should be rendered.

Border
Specify amount of Border to be added to Render Output for printing purposes

Render All Slices
If activated all Slices, else the slice defined by Slice #, are rendered

Slice #
Slice Number to be rendered

Output Filename
Render Output Filename if Render Mode is set to Production

Render Mesh
Render Element Mesh (Wire frame)

Render Complex Mesh
Renders skeleton of Element Tiles

Render Joints
Render Element Joints

Render Radial Joint Delimiter
Render a 1 pixel wide semi-transparent radial line to ease Slice (seam allowance) overlapping

Render Tangential Joint Delimiter
Render a 1 pixel wide semi-transparent Tangential line to ease Slice (seam allowance) overlapping

Render Slice Info
Render Slice info in Joints to ease Slice recombining

Blend Joints with Object Texture
Render Object Joints blending them with the Objects Texture

Background Color
Render Output background color, click to set

Mesh Color
Object Mesh Color, click to set

Joint Color
Element Joints color, click to set

Slice Info Color
Slice info color, click to set

 

 
Rendering Element Preview

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The Element View can be rendered in low quality to get an idea of how the final Rendering output will look
Activation Methods

Menu
Tools > Render Element Preview

Usage

Use Element Preview to overlay a low quality rendering preview to Elements and Joints in Viewport.

Click Menu View > Background to show/hide Element Preview

 

Element Preview

 
Preview Rendering

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Rendering Previews are useful to view a medium sized fully textured slice preview
Usage

Set Render Mode to Preview

Select the desired Rendering Scale
Rendering Scale 1:1 is recommended

Select the Slice to Render

Click Render

The displayed Render Output can be saved to a Bitmap File

Notes

The maximum size of Rendering Preview Output is determined by the Graphic Card.

To produce very large and high quality Rendering Outputs Production Rendering Mode should be used.

Sphere Rendering Preview with Joints, Joint Delimiters and Slice info

 
Production Rendering

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Production Rendering is used to create very large sized, high quality Renderings of Elements
Usage

Set Render Mode to Production

Select the desired Viewport Size
640X480 is recommended

Select the desired Rendering Scale
e.g. 10:1 will enlarge the Elements 10 times

Select Output Filename

Select the Slice to Render

Click Render

Notes

If Render all Slices is selected a numbered File sequence indicating the Slice Number will be created:
e.g. Output Filename C:\Output.jpg, 8 Slices, File sequence: C:\Output0001.jpg, ...,C:\Output0008.jpg

If Slice # is specified the Render Output will be written to Output Filename

The maximum output size is determined by the amount of free disk space: a 5x5 m Render Output at 72 DPI will need about 600 Mb

Production Render Outputs are always RGB at 72 DPI.
To convert the Render Output for CMYK Printing at higher DPIs a third party Image Processing Software is needed.

Render Viewport (Frame Buffer) Slice #5 Rendering Scale 10:1

 

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