Pattern Machine 3D
Materials

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Material Window
Material Parameters

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Material Window

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Materials can be used to texture Elements. Assign Materials to Elements before Rendering
Activation Methods

Menu Window > Materials
or
From Rendering Options
or
From Mesh Options

Usage

Use Materials to texture the Objects
to be rendered

To add a Material click

To edit a Material double click Material in list

To Assign a Material to Element
Select the Element(s) then
click Assign Material

Render colored objects by using
Materials with no Texture

Notes

Materials are defined on a per File basis.
Elements are created in a new File,
therefore its recommended to setup
Materials before creating Elements

Materials can be saved to and
loaded from a different File.
Use this functionality to create Material libraries.

Material Window

Color
Material color

Name
Material name

U
Tile U

V
Tile V

Texture
Texture Map Image File
Can be JPG,BMP,GIF

Assign Material
Assign selected Material to
selected Element(s)


Preview Texture Map



Add new Material


Load Materials from File


Save Materials to File


Delete selected Materials


Clear Materials

Material: Earth

Rendering Output

Material: Proof

Rendering Output

Materials with no Texture as shown in Material Window

Rendering Output

 
Material Parameters

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Edit Material parameters like color, name, texture and tiling
Activation Method

From Material Window when adding or editing Materials

Usage

Use the Material Parameters to set color, name, texture and tiling.

 

 

Color
Material color, click to select

Name
Material name

Tile U
Texture Map tiling in Object
X coordinates

Tile V
Texture Map tiling in Object
Y coordinates

Texture Filename
Texture Map Image File
Can be JPG,BMP,GIF

...
Browse for Texture Filename


Preview Texture

 


Material: Proof
Tiling: (TileU=0,5 - TileV=0,5) (TileU=1 - TileV=1) (TileU=2 - TileV=2)

 

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