Pattern Machine 3D
Materials
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Material
Window
Material Parameters
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Material Window |
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Materials can be used to texture Elements. Assign Materials to Elements before Rendering |
Activation Methods
Menu Window > Materials
or
From Rendering Options
or
From Mesh Options
Usage
Use Materials to texture the Objects
to be rendered
To add a Material click
To edit a Material double click Material in list
To Assign a Material to Element
Select the Element(s) then
click Assign Material
Render colored objects by using
Materials with no Texture
Notes
Materials are defined on a per File basis.
Elements are created in a new File,
therefore its recommended to setup
Materials before creating Elements
Materials can be saved to and
loaded from a different File.
Use this functionality to create Material libraries.
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Material Window
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Color
Material color
Name
Material name
U
Tile U
V
Tile V
Texture
Texture Map Image File
Can be JPG,BMP,GIF
Assign Material
Assign selected Material to
selected Element(s)
Preview Texture Map
Add new Material
Load Materials from File
Save Materials to File
Delete selected Materials
Clear Materials
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Material: Earth
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Rendering Output
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Material: Proof
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Rendering Output
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Materials with no Texture as shown in Material Window
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Rendering Output
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Material Parameters |
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Edit Material parameters like color, name, texture and tiling |
Activation
Method
From Material Window when adding or editing Materials
Usage
Use the Material Parameters to set color, name, texture and tiling.
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Color
Material color, click to select
Name
Material name
Tile U
Texture Map tiling in Object
X coordinates
Tile V
Texture Map tiling in Object
Y coordinates
Texture Filename
Texture Map Image File
Can be JPG,BMP,GIF
...
Browse for Texture Filename
Preview Texture
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Material: Proof
Tiling: (TileU=0,5 - TileV=0,5) (TileU=1 - TileV=1) (TileU=2 - TileV=2)
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Contents
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