Pattern Machine 3D
Object Design

sartori-software.com 2010 all rights reserved
Contents


Introduction
Segments
Meshes
Elements

Conclusions

Back to Index

Introduction

contents

The digital design of an object is called modeling. In Pattern Machine 3D following design approach is used to model and create the final high quality print:

Curves and lines can be designed or sampled to define the outline or skeleton of the three dimensional object. This curves are called Segments.

From the Segment outline a Mesh is created to define the digital reproduction the object.

If the mesh is satisfactory it is converted to slices defining the pattern. The results of this operation are called Elements. Elements can be provided with seaming allowances, textured and finally high resolution rendered for printing.

 

Segments

contents

Segments can be considered as the outline or skeleton of the Object you want to create.

 

 

Segments with Object Gizmo

 

Meshes

contents

Meshes can be considered as the starting point to create your final rendering output. The form and appearance of the Mesh, gives you an idea of how the object will finally look.

 

Meshes with Object Gizmo

Cross Section Modelled Meshes. Meshes can also be modelled by drawing the outline an the vertical cross sections of the object as segments. Cross Section Modeled Mesh

Elements

contents


Elements
represent the final step in your object design chain. Elements can be textured, provided with joints and finally high resolution rendered.

 

Elements with Joints (seam allowances)

Rendering Preview of Elements

Object Design Conclusions

contents

With Pattern Machine 3D you can build any kind of object, by keeping in mind these three steps:

1) Design your object outline or skeleton using Segments

2) Create Meshes from Segments to define how the object will look

3) Create Elements to apply Textures and proceed to rendering

Contents