Pattern Machine 3D
Cross Section - Bottle Tutorial

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Contents

 


Scope
File Setup
Outline Sampling
Design Cross Sections
Create Mesh
Defining Materials
Create Preview
Create Elements
Texturing Elements
Rendering

User Manual

Scope

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Scope of this Tutorial is to show how to create a fully textured bottle Slice Pattern with different vertical cross sections

Different Vertical Cross Sections Bottle Slice Pattern - Scale 1:1



 

 

File Setup

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First of all we need to Setup a new File. Detail Info

File Setup

Start Pattern Machine 3D

Click on New File and configure Canvas Properties as shown aside.

Use the Jack Daniels Bottle Image 
JackDanielsBottleBackground.jpg
located in Tutorials/Images

Click OK when done

 

 

 

JackDanielsBottleBackground.jpg

 

  Outline Sampling

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We need to sample our Object outline - We will use the Pattern Sampler for this purpose. Detail Info

Outline Sampling

Display the Pattern Sampler:
Click on Toolbar

Configure parameters as shown aside

Define start- and endpoint for Sampling.

In Pattern Window Click Sample.

Adjust Vertices as shown aside 

 

Pattern Sampler              Beer Bottle: start- and endpoint, Sampled Outline, Adjusted Outline

 

Design Cross Sections

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Once we have the outline of our object, we need to design the cross sections to assign to the outline

Hide Background Image

Menu View > Background

Design round cross section of the bottle neck

Click in toolbar to open segment definition, then set the Circle and Ngon Vertex Count to 8 as shown aside

Design the rectangular cross section of the bottle body.

To design the cross section of the bottle body, clone the cross section of the bottle neck, and adjust the vertices.

Notes: 

The number of cross section vertices will define the number of slices of your rendering.

Each cross section must have the same number of Vertices.

The position of the cross section on the canvas is not relevant. You can position them as you like.

 

Segment Setup for Cross Section Design


Outline, Bottle Neck and - Body Cross Sections

 

  Create Mesh

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Once we have our Object Outline and its  cross sections we can create the Mesh. Detail Info

Open the Mesh Options Window, by clicking in toolbar, or by selecting Window >  Mesh Options

Select the Cross Section Tab as shown aside.

Assign Bottle Neck Cross Section to Outline

  • Select the Outline Vertices of the bottle neck

  • Click "Assign Cross Section" in  Mesh Options Window.

  • Click the Bottle Neck Cross Section

  • Click the Outline

 

Assign Bottle Body Cross Section to Outline

  • Select the Outline Vertices of the bottle body

  • Click "Assign Cross Section" in  Mesh Options Window.

  • Click the Bottle Body Cross Section

  • Click the Outline

 

The final Mesh will result as shown below

Mesh Options

Assigning the Bottle Neck Cross Section

Assigning the Bottle Body Cross Section

 

 

  Defining Materials

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The Mesh defining the geometry of our Object is designed, now we need to define the Material and Texture. Detail Info

Display Material Editor

Click Menu
Window > Materials

Add Material

In the Materials Window
Click Add Material

Configure the Material Parameters
as shown aside

Use the File JackDanielsBottleTexture.jpg in
Tutorials/Images Folder

Notes

Obviously you can split
the Object you want to design
in Sub Objects
e.g. the cap,
the glass and the label of the bottle.

You can then assign a Material to each Sub-Object.

Material Parameters

Materials Window

 

Create Preview

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Once we have our Object Mesh and Materials we can proceed to slice the pattern to Elements. Detail Info

Create Object Preview

Select the Object Outline, then in Mesh Options Window, Mesh Section

  • Click "Selected Segment Only"

  • Click "Linear Mesh"

 

Select the generated Mesh, then in Mesh Options Window, Elements Section

  • Set Number of Slices = 2 (front and back)

  • Define spacing if so desired

  • Click Create Elements

 

Mesh Options

 

Elements: 3D Object Preview (front an back) created from Mesh M1

 

 

Create Elements

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Once we have our Mesh built from outline and vertical Cross Sections, as well as the Material we can proceed to slice the pattern to Elements. Detail Info

Create Elements

In Mesh Options Window, Cross Section

  • Select the number of horizontal "Subdivisions"

  • Select "Linear" options

  • When done, click "Create Elements"

 

Create Sewing Allowances (Joints)

  • In Mesh Options Window, Joints Section

  • Define the Size

  • Set "Left and Right" option,

  • then click  create Joints

Elements: Object Element Pattern with 0,5 cm Joints (seam allowance) created from outline and cross section modeled Mesh

 

 

Texturing Elements

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The Elements have been created and Materials have been defined. We assign now the Beer Bottle Material to the Beer Bottle Elements. Detail Info

Assign Material

Select the Elements you want to assign the Material to

In the Materials Window Select
the Jack Daniels Bottle Material and
click Assign Material

Rendering Element Preview

To Render a Viewport Preview
of textured Elements
click Menu
Tools > Render Element Preview

Materials Window

 

Elements: Jack Daniels Bottle Material assigned

Elements: Element Rendering Preview

Elements: Object Slice Pattern

Elements: Object Slice Pattern Element Rendering Preview

 

Rendering

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We reached the final step of this Tutorial. We have designed our Object, created and textured Elements. We want now render the Slice Pattern to a large sized,
High Quality Image File for printing.
Detail Info

Preview Rendering Options

Click Rendering Options on Toolbar
or
Menu Window > Rendering Options

Configure Preview Rendering Options as shown aside.

Click Render

 

Beer Bottle Preview at Rendering Scale 1:1,5

Preview Rendering Options

 

 

Production Rendering Options

Configure Production Rendering Options as shown aside.

Click Render

 

The Production Rendering
Output will be saved to
following Files:
C:\JackDanielsBottle0001.bmp,..,C:\JackDanielsBottle0008.bmp

JackDanielsBottle0005.bmp

Production  Rendering Options

 

 

 

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